Originally Posted by Dan Locke
But that's exactly what I'm getting at. Regardless of whether you're using hardware sprites or changing pointers or whatever, it's a very basic capability of the machine - it runs better on the Amiga by virtue of running on the Amiga at all.
Er... nope. If you would just use the same code on both the Amiga and the ST, the Amiga version would be the same speed or even a bit slower. There are a lot of 1:1 ST to Amiga conversions that make this 'mistake'.