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Old 26 February 2010, 00:38   #48
Dan Locke
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Originally Posted by tomcat666 View Post
And apart from the actual frame refresh rate which is on the ST at least half of what the amiga version has.
Yeah, but that's more to do with the Amiga's hardware-accelerated sprites than with anything else. And you really can't say that a game "actually used the Amiga hardware" simply for taking advantage of one of the machine's most basic features - even garbage like Quasar uses hardware sprites.

I always thought that this thread was about games that pushed the Amiga to the limit in terms of on-screen colors, scrolling speed, sprite count and size, visual effects, framerate or detail in polygonal graphics, etc. 8-channel or 14-bit sound would be a good example as well.
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