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Old 17 February 2010, 21:41   #41
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Join Date: Jun 2008
Location: Boston USA
Posts: 277
Originally Posted by athiga View Post
also staying on topic the st had more games in the early days because
it was less complex to code on 'with out all the custom chips .i never coded
on the st but thats the impression i got. as for its looks' ive seen better
paving slabs. and the thought of it sounding like a speccy didnt apeal to me
at all
alot of st ports didnt add any hardware improvements
such as gold runner ect

good for to you if you like them am not anti atari but lean far to amiga
Both fantastic machines and I've coded on both. Different mindset. ST is 68k only.

Pushing the base ST is actually pretty complex as it lacks hw scrolling, blitter etc.

There is some *really* technical stuff out there on the ST. 50 hz overscan, 8 way scrolling mapper with a 4 channel module playing on the Dark side of the spoon demo for instance.

That all requires beam synchronous code, fiddling with the sync mode register at exact places on the screen to open borders and setting the low byte of the screen address.

The Amiga isn't that complex to be honest. Coming from the ST you can pick it up pretty fast but the ST would be easier to learn as a beginner. The Amiga is a lovely machine at the chip and OS level. It's a work of art but a600 and A1k aside I don't rate the aesthetics of the case design. IMHO it lets the machine down. Each to their own.
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