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Old 08 February 2010, 21:36   #52
Dan Locke
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Originally Posted by wanderer View Post
I think it depends on the amount of jumping and moving around to define a platformer. Shooting is more important in Turrican than jumping etc.
Excuse me? Turrican has a huge emphasis on exploring the levels, which involves "jumping and moving around". Yes, you do shoot enemies, but that's an accessory feature to the underlying platform game.

Contrast this with Ghosts 'n' Goblins - enemies come at you from all directions, and you're far more concerned with throwing swords at them than you are about exploring the levels (ha!) and making it across gaps (nonexistent).

Or, to use an analogy, would Sonic the Hedgehog cease to be a platformer if I gave Sonic a space suit and a ray gun? What about Superfrog - he ends up getting a "spud" to throw at enemies. And the Force Blade in Leander has essentially the same function as a gun, but you'd be hard-pressed to find someone who wouldn't call it a platformer.

Besides, run 'n' guns are just a subset of platformers anyway.

Originally Posted by wanderer View Post
For me, it's not a platformer. And there's no cuteness in it whatsoever.
What does cuteness have to do with anything?

Last edited by Dan Locke; 08 February 2010 at 21:44.
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