Is the environment a game level is set in a cliche in itself?
As an example of what I mean: is every Western automatically a cliche cos it's set in the Wild West?
If a player's gonna be moving around in a real world setting inside a game then they're going to *have* to be moving around in a forest, desert, arctic, outer space etc. cos those are the only environments that exist in the real world waiting to be replicated into the game's virtual world.
To me it's more the things that occur, or that the player has to do, within these environments (ie. the plot, expanding the Western example) that are the cliches rather than the setting.