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Old 11 January 2010, 16:35   #10
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Join Date: Jul 2006
Location: Helsinki / Finland
Posts: 360
Here's your answer to the boss fight question:

As for other cliches, here are some:
- fruit as bonus objects
- a girl needs rescuing
- the player is the only person who can save the world from a massive evil force
- in beat'em-ups the enemies are punks/skinheads/junkies/body builders/ninjas/freaks

The reason behind cliches that I can think of is that most games would recycle successful ideas thinking them as selling points for the game. Why else would all the games from a certain period look mostly the same?
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