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Old 07 January 2010, 19:39   #24
FOL
PSPUAE DEV

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Join Date: Nov 2006
Location: Barry / UK
Age: 39
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Quote:
Originally Posted by Photon View Post
Ah, but I offered to help on the GP2x. Now that you work on the "non-ARM" platform, I can't really write any ARM asm for you, can I?

The portable with the freak CPU gets an asm core, eh? And all the ARM-based media players, handhelds, mobiles get none o' that lovin. What a strange world we live in.

If you do decide to look at a portback, please don't port the asm (if you know what I mean). Ask an ARM coder to code the core again, like I assume you did for the PSP.

In fact, all handhelds should get som dev lovin'. PSP seems well provided already (for some reason, despite it having a toolchain which is murder to set up, so I hear), so it would be nice to hear about the status of emus for Pandora->Wiz->GP2x.
Theres already an asm core on PSP, just need to incorperate it to PSPUAE. Something Im struggling with.
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