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Old 04 January 2010, 13:08   #3

Join Date: Jul 2008
Location: Sweden
Posts: 2,084
AB3D was great and might have had well optimized code, but I disagree that it used the hardware capabilities to their fullest as such. I would say SotB 3, Risky Woods, Lionheart and in particular Agony are good examples of games that try to use every trick and clock cycle available.
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