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Old 02 January 2010, 18:35   #27
adolescent
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Join Date: Feb 2002
Location: Redondo Beach, CA
Age: 46
Posts: 1,064
SCUMMVM has code to bypass the protection in Gobliiins 1 and 2. It only checks the copy_protection value in the config file so make sure you have copy_protection=false set in scummvm.ini.

engines\gob\gob.cpp
Code:
	_copyProtection = ConfMan.getBool("copy_protection");
engines\gob\inter_v1.cpp
Code:
	// Skipping the copy protection screen in Gobliiins
	if (!_vm->_copyProtection && (_vm->getGameType() == kGameTypeGob1) && (offset == 3905)
			&& !scumm_stricmp(_vm->_game->_curTotFile, _vm->_startTot.c_str())) {
		debugC(2, kDebugGameFlow, "Skipping copy protection screen");
		return false;
	}
	// Skipping the copy protection screen in Gobliins 2
	if (!_vm->_copyProtection && (_vm->getGameType() == kGameTypeGob2) && (offset == 1746)
			&& !scumm_stricmp(_vm->_game->_curTotFile, "intro0.tot")) {
		debugC(2, kDebugGameFlow, "Skipping copy protection screen");
		return false;
	}
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