Check this out :
The only thing first done on Atari ST was :
"The first thing I did was to write a polygon routine on Atari ST in order to make sure this technique would work. I had already worked at the 68000 assembler for a few months, and after a week of writing, performances were getting right, at about 10 displayed polys per 50 frames per second. That was good enough."
Originally Posted by superturrican2
Another World was programmed on AtariST. It can be a direct conversion since based on the same code.
No Second Prize was programmed on AtariST, too.
Double Dragon 2 seems an AtariST 1:1 conversion.
I believe that games produced by Psygnosis and Core (Leander, BloodMoney) are not direct conversions AtariST->Amiga, maybe Amiga->ST ? =)
Fire & Ice seems to have been developed using the features of each machine. (anyway STE should have blitter and hardware scrolling).
certainly, GoldenAxe is NOT a direct conversion.
I believe the same for CannonFodder, Lemmings, Lotus 1/2/3, Sensible Soccer, Stardust, Trools, Zool, and Ghosts'n'Goblins... they are NOT direct conversions, I suppose...
I have to check these:
Formula 1 GP (Microprose)
Super Cars 1/2