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Old 24 December 2009, 00:52   #282
mai
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Join Date: Feb 2008
Location: Stendal/Germany
Age: 49
Posts: 4,567
Quote:
Originally Posted by StingRay View Post
I think ATX "only" fixed the memory allocation routines, can't really remember though, too long ago.
Quote:
KiCK OFF 96 MEMORY FIX FOR EVERYBODY WHO HASNT GOT A 4 YEAR OLD AMIGA.
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All Done By : YOU THINK IM GOIN TO ADMIT IT???


Well here we go!. A fix for a game that will go down in Amiga
history. We can marvel at the awsome loader organisation. Swoon at the
programmers ability to do classy 3D (well, except he cant do centre -
circles but that is advanced stuff!!). Watch the jaw-dropping 2 colour
copper-bars that put the game at the top of every 3D-lovers games list.
Admire the pixelated-perfection of the gfx, all rendered on a workstation
in 2 colours. Coders will be able to hunt through the code and learn many
techniques well ahead of our times. Such as memory routines like:-

Move.l #$xxxxxxxx,($c00008)
Cmp.l #$xxxxxxxx,($c00008)
Bne (opps i havent got fast ram: HAHAHAHA)


In case you hadnt wondered, this game isnt worth the price of
those 3 Bulk-guaranteed-Cheap-Disks you put the crap onto. Do yourself
a favour and trash it quick!! The Amiga could well do without the "support"
of companies that release such trash! This has to be one of the WORST
games I have ever seen. The only other one that springs to mind (just off
the top of my head) is TIP-OFF. A really cool basketball game that was so
bugged and crap it was withdrawn 3 days after release.. And that game was
written by ... can you guess?? Yep, thats right .. spooky huh!
....and the memory problem was aware to "HF".
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