one other issue (may be cpu speed issue - but not sure) ive noticed is with Doomsound.library used by adoom/doomattack and novacoders recent Dott port. The music is a broken mess when set to maintain chipset/cpu fast as possible. The game it self runs fine/fast.
If Jit is enabled then all is good, no issue noticed. Or, if finegrain_cpu_speed=512 is enabled then the music works fine, but game engine is running at 1-2 fps.
not a show stopper as with jit enabled its all ok, but may be worth looking at in the future. Its quite possibe the library it self is doing something wrong when cpu is too fast.
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