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Old 09 December 2009, 02:47   #242
Dan Locke
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Join Date: Oct 2009
Location: USA
Posts: 111
Quote:
Originally Posted by TheCyberDruid View Post
I really wonder if you actually played Flashback.
I have, extensively. The item puzzles are essentially a far more complicated version of the key-and-lock combinations in other games - they're a way to get further into the levels. You spend far more time running, jumping, rolling, and shooting than you do manipulating items. And what about the courier and escort missions (to say nothing of the Death Tower competition) in New Washington? Does the game suddenly become a platformer when you're playing through those?

Quote:
Originally Posted by TheCyberDruid View Post
Makes a 75 to 95 percent change for me. Turrican 1 is far from being garbage.
Whatever floats your boat.

Quote:
Originally Posted by TheCyberDruid View Post
Oh and I never got stuck on the scenery in Turrican 1. Guess I'm just lucky then.
Maybe I was thinking of the far buggier C64 version; it's been a while since I played it. Everything else still applies, though.

Quote:
Originally Posted by Adropac2 View Post
Flashback isn't a platformer in the true sense.It has jumping in it from platform to platform but it's movement is grid based in similar way to Tomb Raider
So what is it then? A board game? And that's the exact same movement system that Prince of Persia employs.

I suppose that Gods isn't a platformer either because you can't jump vertically?
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