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Old 08 December 2009, 02:48   #228
Dan Locke
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Join Date: Oct 2009
Location: USA
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Quote:
Originally Posted by TheCyberDruid View Post
I actually played quite a few and I don't see what's so special about that. Maybe you haven't played enough Amiga platformers to know that it isn't that non-linear to have seperate routes and secrets in a level?
I've played loads of them. You're right - it isn't very non-linear as there's still a set beginning and a set end. But it's a far cry from "'left-to-right' Mario style".

Quote:
Originally Posted by TheCyberDruid View Post
Btw : Most is also quite exaggerated given the number of mediocre platformers for the MegaDrive, SNES or PC Engine.
Quality has nothing to do with structure. I think that Zool 2 is mediocre and it's loaded with secret areas and goodies to collect - which is the structure of most 16-bit console platformers. Even Awesome Possum, one of the worst games ever, had that structure.
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