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Old 08 December 2009, 00:44   #226
Dan Locke
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Join Date: Oct 2009
Location: USA
Posts: 111
Quote:
Originally Posted by TheCyberDruid View Post
non-linear level design... hmm. Most console platformers follow the same 'left-to-right' Mario style. Not sure I get what you mean there.
No, most console platformers follow the same "lots of paths that branch off of the main course through the level, leading to secret areas, extra pickups, and other goodies" Sonic style. Why don't you play a few? Or are you talking about the NES when you say "console"?
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