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Old 07 November 2009, 16:18   #202
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First of, the SPC700 (SNES soundchip) isn't a synth, it's just a 16 bits DSP. SNES use PCM (raw sound data), just as Amiga does. The reason for the rather lousy drums on the SNES is because of the low 64kB amount of sound RAM, which obviously makes you want to use super small samples.. Or big samples, albeit only a few.

But I understand your statement, and it's very true. :-)
Also, remember that Amiga is a home computer that everyone could make music for, and develop for. The SNES was a game console, where you had to contact Nintendo to get devkits and so on.
Which all comes down to the fact that there are more good tunes on the Amiga.

Last edited by 8bitbubsy; 07 November 2009 at 16:26.
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