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Old 07 November 2009, 00:21   #149
Dan Locke
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Join Date: Oct 2009
Location: USA
Posts: 111
Quote:
Originally Posted by Retro-Nerd View Post
Sorry, you listed too many mediocre MD titles.
Five out of 28 is too many?

Quote:
Originally Posted by TheCyberDruid View Post
Surely the palette of 4096 vs 512 colours gave a kind of advantage.
Not really, if you're talking about games, which tend to have moving graphics (the Amiga only displays all 4096 colors in still images). With only 64 colors onscreen, there's almost no difference between a 512-color palette and a 4096-color palette. However, the Genesis has three 16-color background layers and a 16-color sprite layer, while the Amiga must split its 5 (or 6, depending on the graphics mode) bitplanes between all of them, reducing its total palette with each layer (which is why each layer in Soccer Kid has only 8 colors). This can be circumvented through copper effects, but all that you get out of that is a horizontal gradient. The Genesis also has 80 hardware sprites, compared to the Amiga's 8.

Quote:
Originally Posted by TheCyberDruid View Post
Quite a lengthy post to prove the superiority of the MD and SNES to the Amiga. Still I think you totally miss the point
Which is?
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