Lionheart is a pretty game and the controls are even decent, but the balance completely falls apart less than halfway through. Same deal for Apidya, same deal for a lot of European games- even the best ones often suffer from hideous balance problems and excessive difficulty.
I remember an article somewhere about Rare where they were going through Nintendo's QA process. Nintendo was pleased with the game they were testing but had just one niggling complaint - it was almost unbeatable to something like 99% of players without cheating.
Legend has it that the Rare rep was dumbfounded at the idea of a game that was actually beatable. That is the mentality that plagued the design of most the Amiga's games and it shows.
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