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Old 09 October 2009, 13:02   #24
NewDeli
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Join Date: Oct 2007
Location: Paris / FRANCE
Age: 43
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From reading older posts on the subject, Toni didn't really insisted that those filters were very polished in WinUAE, if I ain't mistaken, so may be their implementation is not up there with how it's done in SNES emulators.

It took me a while to dig that part of the documentation was made of the changelog, so obviously you know more than I do about the different stages filter implementation went through.

This said, I found a reply from Toni rather funny in the light of comparing sprites treatment, although I am not sure is was intended as a joke :

Quote:
Originally Posted by Toni Wilen View Post
Filters (still) work fine. (used KS3.x insert disk screen to test)



Super2xSAI seems rather lively to me, what's your go ?
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