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Old 28 September 2009, 22:06   #15
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Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,020
It's a NES thing I guess. I remember when I first played on a MasterSystem (after I had played on C64 and also Amiga), the concept of 'Up' not being jump was quite strange Like Retro said these games were designed that way. Note that it doesn't say anything about the quality of the platformer itself It's just not a point that there wasn't a button for jump that make all platformers 'suck' on joystick based systems
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