View Single Post
Old 20 September 2009, 22:31   #28
Old Fool
Zone Friend
 
Join Date: Dec 2005
Location: Tampere
Age: 34
Posts: 600
Quote:
Originally Posted by hitchhikr View Post
The ST had 3 bits to define each RGB color component (from 000 to 777) while the Amiga had 4 bits (000 to fff), all it takes is to multiply the ST color by 2 in order to obtain the same color on the Amiga, maybe Midnight Resistance could be fixed if it wasn't done properly.
Interesting! Yes, this game is dark, too dark! But just look at these two slime balls:

http://hol.abime.net/3205

http://hol.abime.net/3753
Old Fool is offline  
 
Page generated in 0.06505 seconds with 9 queries