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Old 04 September 2009, 08:04   #3
Posts: n/a
Hi Everyone..

I'm doing an exporter using the IGame interface.The code is working all right in most respects, except exporting the keyframes.I seem to only get the objects keyframes through the quickSampleKey and/or sampleKey functions.

When I ask for the key frames directly like i.e

int num=pGameContr->GetIGameKeyCount(IGAME_POS);

it just returns 0.
Have anyone else been annoyed with this problem and found a solution other than full-sampling?
Hope some of you knows, looking forward to answers.
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