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Old 15 August 2009, 11:50   #27
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Join Date: Jun 2008
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Posts: 336
As for design, I always liked one aspect of ST-Demo's we never really saw on the Amiga. Most Amiga demo's are "film-strip" demos where each scene plays one after another. But some ST-Demos bolted on an interactive "game" as a menu where each "screen" could be selected by entering a room on a platformer, or a building in a 3D landscape etc.
That concept was more used on Atari ST, Amstrad CPC or MSX, there's a megademo on Amiga with such menu, tho: Darkness Megademo

Crown: Do you have any examples of your work ?
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