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Old 08 August 2009, 12:05   #35
Hungry Horace
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Join Date: Nov 2005
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Age: 36
Posts: 2,478
Quote:
Originally Posted by TheCyberDruid View Post
I think the point was not to use ASM for the game at all.
Sorry TCD.

Quote:
Originally Posted by KevG View Post
Anyway, I went away and did a few time tests on some of the standard AMOS commands and functions before I started a new project. Unfortunately, AMOS in itself was just not up to it speed-wise. Then I got into the AMOS assember a little and figured out how much time I could save by just including a few machine code instructions to move the display and the graphics around. Well, the results speak for themselves. I have managed to get all the graphics rendered in less than 1 VBL! on a bog standard A500 (50fps PAL)
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