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Old 08 August 2009, 10:57   #34
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Join Date: Sep 2006
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Age: 38
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Originally Posted by Hungry Horace View Post
actually, the whole "you cant do that with AMOS" argument is the one that doesnt hold up at all, given that AMOS allows you to add assembler code directly into your programs.
I think the point was not to use ASM for the game at all. Anyway, been a while since KevG posted in this thread (5 months) and I wonder if he's still on the project at all.
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