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Old 30 July 2009, 11:53   #57
pmc
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Join Date: Apr 2007
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Ah OK, my mistake, I follow now.

Amending the minterm to $4A unfortunately didn't work.

I see what the problem is.

The blitter single pixel per scanline mode works *but only for the line being drawn* - it takes no account of other lines you might draw with the blitter that cross the same horizontal scan line.

For example, you could draw a vertical line:

|
|
|

and in single pixel mode the blitter will make this a solid line (no gaps). However, if you think of a perspective transformed cube head on with no rotation, you actually end up with several solid vertical lines like this on screen:

1...2.........3...4
|...|.........|...|
|...|.........|...|

Which means that the blitter turns on area fill at point 1, off again at point 2, on again at point 3, off again at point 4 etc. across the cube.

Because of this I don't think blitter area fill is adequate for vector graphics.
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