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Old 27 July 2009, 13:04   #31
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Originally Posted by PowerPie5000 View Post
I agree with those two games there were a few good releases, but they still looked horrible A CD32 had a nice 24-bit coloour pallette of 16.7 million colours to play with, typically 256 on screen compared to Sega's 64 and the CD32 could also manage higher resolutions The CD32 can also handle over 262 thousand colours on screen in HAM-8 mode but i am not sure if any games utilized that many??
Sounds like one of my "playground" rants back in the day.

Voted N64, forgot to vote PSX. PSX mainly for the original Wipeout and the time in my life that represented. N64 for F Zero X, Goldeneye (only fps I've ever liked properly), Diddy Kong etc.
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