I've had a quick look at it so far, and it is a very impressive piece of work! Regarding entities, I figured out some more of the fields a while ago;
This is by modifying the values in memory while the game is running (but before you start playing), and seeing what effect they have. Tedious work...
Anyway, I'm not 100% sure about the Angle (1-8 clockwise, 0 for facing player maybe). The Attack seems to describe what type of attack the entity has (see http://www.dvdflick.net/storage/ce_attacks.txt
), with the attack delay, speed (of the projectile) and duration (lifespan of projectile i.e. max. distance it travels) serving as parameters. The linkDeath field describes a link that when activated, kills\removes the entity from the level. "Unknown15" seems to be 0 in all levels.
As far as a cover's 28b_unkEffect field, here's what I found out;
Values repeat in effect every multiple of 32. Despite being a flag, the
crossfade effect doesn't seem to combine with any of the pop effects. All other
values cause no effect to be used. I'm probably reading them wrong from the
1 Top left pop
2 Top center pop
3 Top right pop
4 Center left pop
5 Center pop
6 Center right pop
7 Bottom left pop
8 Bottom center pop
9 Bottom right pop
17 Top left large pop
18 Top center large pop
19 Top right large pop
20 Center left large pop
21 Center large pop
22 Center right large pop
23 Bottom left large pop
24 Bottom center large pop
25 Bottom right large pop
A "pop" being one of those small white explosion things you also get when a coin vanishes. I realize the values are probably flags or something, and I'm interpreting the value wrong, but it's something at least.
I'll continue to peer through the viewer, and see if I can find some more things to comment on.