Thread: Ambermoon
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Old 25 June 2009, 22:15   #193
st-th
Bad Taste Development
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Join Date: Jul 2008
Location: Bonn / Germany
Age: 46
Posts: 48
Quote:
Originally Posted by meynaf View Post
Perhaps you need some help then ?
Not at this time.

Quote:
Originally Posted by meynaf View Post
I'm certainly like you ! But if possible it ought to be linked with the use of the paper giving the "right" to decode them. Use it... and from now all runes are automatically decoded.
Cute idea, but not practical. Reading the rune alphabet doesn't set a status bit anywhere, so you'd not only have to inject code to notice its usage but also keep track of this externally.

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Originally Posted by meynaf View Post
And its bonuses aren't correctly accounted for on the Mando character
All character stat errors (and there are quite a few) are easily correctable by editing the "AmberFiles/Save.00/Party_Char.amb" file.

Quote:
Originally Posted by meynaf View Post
People's games can be ruined in other ways, e.g. when they fail at learning a spell...
Not if you play smart .

Every magic-capable character can learn spells with 100% success rate eventually. Just learn about your items (i.e. identify them) and you'll find the ones which boost your "learning magic" skill. There are a total of 3 items which can boost that skill by +75 for all except warrior and thief (who both can't learn spells anyway), and by +100 for alchemist, mystic and mage. Add the characters' initial learning magic abilities and you get nearly 100% for all even quite early in the game. And after Burnville, learning spells shouldn't be a problem for anyone.
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