Quote:
Originally Posted by meynaf
'99 ? There has been quite a few new versions of phxass since then !
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Sure thing but my opinion didn't change!
Quote:
Originally Posted by meynaf
Just too bad. And of course all asm1 development was abandoned ?
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Actually not. When Promax left the Amiga scene, other people updated Asm1 or even created completely new versions (Deftronic's Trash'm-One being the most famous/known, he added the "switch between sources with F1-F10" feature which I couldn't live without anymore).
Same thing that happened with SEKA back in the day, as they say, history repeats itself. ;D
In recent years there weren't many updates anymore though.
Quote:
Originally Posted by meynaf
Tested version was 1.48. Is there a newer one ?
Or isn't it one of those debuggers which need an external (parallel or serial) device to display things ?
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There is a newer one (v1.49RC2) which you can download
here.
The debugger doesn't need an external device. I don't know why it doesn't work on your machine though.
Quote:
Originally Posted by meynaf
It COULD be easier. What are the two "press Escape" for, eh ?
I don't see any use for this command-line stuff and it's constantly coming in the way between editor and assembler.
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Escape to switch between editor/command line is logical and I can't see how it could be any easier. And the command line is extremely useful! You can use it to create sintables, read tracks from disk etc pp!
Quote:
Originally Posted by meynaf
I started on devpac 2 and I can't say I like it...
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I never liked devpac either even though the actual assembler (genam) is quite ok.
Quote:
Originally Posted by meynaf
But why not doing something like this :
Code:
ifd _PHXASS_
PHXASS = 1
else
PHXASS = 0
endc
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As said, I want to assemble my code with Asm1 despite being in PHX ass mode. Thus, the _PHXASS_ symbol is not known. I'm using it like this:
Code:
IFNE PHXASS
PRINTT MACRO
ENDM
MACHINE 68020
FPU
ENDC
Quote:
Originally Posted by meynaf
We're fighting for nothing.
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I know. But it's fun. :P
Quote:
Originally Posted by meynaf
So, how good is asmpro ?
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ASM-Pro also has a lot of problems (it's a resourced ASM1 and was then constantly improved), the 680x0 support is even worse than in ASM1, specially bitfields are a problem. The graphics card support is better than in ASM1 though which is why I'm using it. It also has some other nice features.
Quote:
Originally Posted by meynaf
For help on asm1, I think I pointed you some example code... Could be good to make it asm1 compatible.
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I'll see about that when I have a bit time.