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Old 15 July 2002, 14:08   #8
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Join Date: Aug 2001
Location: Connecticut USA
Posts: 540
the "breaking" of OCS-only games occurred because of 1 of 2 things-

poor use of registers (i.e. all of a sudden there were address bits in the chipset register space that were used)- not clearing unused bits, or not taking into consideration that chip ram might be located somewhere other than $00000000-$0007FFFF.

poor memory management (asking the OS if theres more than 512k, then tossing the OS & assuming that there's 512k of "slow" fast memory @ $00c00000 (not true on any non-ocs machine)
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