Originally Posted by T_hairy_bootson
lilalurl: I would call that good collision detection, you ran into the side of him.
Sorry but I can't help seeing that I land on it
(I don't like Mario enough to be considering a mushroom thingie from a game as a person)
Originally Posted by pce_gamer
: Oh my god. You REALLY expect to land on that enemy at that angle!? You're been playing too much shitty/floaty/crappy generic platform games. Ahh, but ignorance is bliss I guess.
Why should I not expect to land on that enemy?
I would never pretend to be a platformer expert (I don't even consider it as one of my favorite genre), but besides the Amiga platform games I have played and finished: all 2D Castlevanias made since Rondo of Blood (except the last one on DS that I have not yet tried), the three Sparksters/Rocket knight games, Mischief Makers, many of the Ganbare Goemon games, the Sonic games on Megadrive and probably more others that I can't think of right now.
Also I have spent some time on Super Mario World and Yoshi Island and have never had that feeling of bad collision detection
What I see is that, except maybe the old Sonic games, I am not fond of platform games in which the main way of killing an enemy is jumping on its head, so perhaps I am not used to see myself dying when I don't see legitimate reasons to.