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Old 28 April 2009, 17:30   #43
frikilokooo
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Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 38
Posts: 1,120
Quote:
Originally Posted by lilalurl View Post
[ Show youtube player ]. I definitely see myself landing on the Goomba.

For more details, here are three key frames (I can also upload the uncompressed AVI (38Mb) if you want to have a look by yourself, if you give a place to upload it to).



Hehe, I'm gonna crush you mushroom dude (or whatever you are called).



Yep, I'm definitely touching you so you will die since this is a pure platform game in which you kill enemies by jumping on them.



* Turns power off *


There are other problems but I won't spend any more time 'hunting' them. Maybe the refresh rate has an effect on those (was the game adapted for the PAL/SECAM NES? I have no idea).
Anyway, the same way people can adapt to a bit of lag in online game, their brain anticipating things a bit, I think SMB players adapted to the collision detection of SMB and consider it normal, while for other people like the reviewer I quoted or me, there is clearly a problem.
Are you kidding?call that bad collisions is ridiculous,jumps in the center of the mushroom and you won't dieit is a subjective opinion,I find that example just

Last edited by frikilokooo; 28 April 2009 at 17:35.
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