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Old 27 April 2009, 13:15   #60
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,607
Quote:
Originally Posted by gimbal View Post
Too bad it was poorly implemented on the PSX, forcing developers to basically do their own 3D subroutines. At least that is what I gathered from my limited investigations into the subject.
Saturns libraries were not much better either.

quite a few developers rewrote them to be a lot quicker, Slipstream 5000 was a case in point.
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