Originally Posted by Predabot
Yeah, but surely it'd be easier than porting something from Windows x86, yes? ( which I think the other Quakes where)
I mean, at least it's processor-compatible...
Quake is C, so it's mainly OS and not so (if at all) processor dependent. Really, there is no point in porting the Q3 engine since it will crawl at 5 fps at best... Maybe you could do something on the SAM though
So start coding Predabot