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Old 21 March 2009, 14:38   #30
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Join Date: Feb 2009
Location: london/england
Posts: 370
When I say sprite scaling I'm just talking about the kind of Sega Outrun/Afterburner type graphics that's all, they don't need to be scaled in realtime just displayed very fast and smooth and not requiring more than the usual 1mb for A500/1000 arcade games

Interesting you can see the graphics, how easy would it be to change them as I have a little spare time I could use to knock up some replacement graphics for a little test

I think Stardust and Super Stardust AGA use some kind of a streaming animation for the tunnel walls?
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