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Old 21 March 2009, 02:30   #28
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Join Date: Oct 2006
Location: Germantown, Maryland / USA, born in Hannover / Germany
Posts: 638
Originally Posted by ImmortalA1000 View Post
I'm pretty sure that sprite scaling on Lotus II is pretty much up there, certainly no later racing games had smoother or faster graphics than that not even Lotus III (although the CD32 version of Lotus III looks pretty close to Lotus II but there were no A1200 versions I could get working at the time I remember not even with relo-kick etc.)
AFAIK there's no realtime scaling done during Lotus gameplay at all, it was all pre-scaled. Or am I wrong?
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