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Old 18 June 2002, 08:52   #13
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 43
Posts: 21,727
I think a combination of both framewait() and the DirectDraw wait is in order.
nope, DirectDraw wait is needed because recent WinUAEs use triple-buffering (removes tearing) in fullscreen modes. Older versions used framewait()-style waiting in all modes.

§ane: either your display driver is buggy or it does not have enough display RAM for triple buffering and WinUAE falls back to doublebuffering mode that seems to be buggy.. Do you see any interesting messages in log?

pulsecode: unfortunately I don't have any solutions, but at least your problem can't be caused by vsync code because vsync code is not used in windowed mode.
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