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Old 17 June 2002, 22:17   #8
žane
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Join Date: Jul 2001
Location: .
Age: 37
Posts: 246
Quote:
Originally posted by Toni Wilen
Because in vsync-mode DX_Flip() handles fps limiting, non-vsync or windowed modes use framewait() for fps limiting.
As I thought, but it doesn't appear to be working too well for everyone.

EDIT: Before you ask, yes my drivers vsync is enabled through RivaTuner, plus I know it's functioning properly because I don't get any image tearing with it turned on.

Last edited by žane; 17 June 2002 at 22:24.
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