View Single Post
Old 09 February 2009, 16:30   #30
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,351
Sorry for you alexh, but as the wall message says this is a survival test, which means you can be killed if you try it.
You must return here later if you're not strong enough to pass it. If you were strong enough to survive, then you'd discover that an exit opens.
The wall text is there to warn you about a danger, not to mock.

Absolutely no trap is deadly just to be deadly, they all have to be passed in some way (certainly after some training).

Quote:
Originally Posted by Thorham View Post
There is one thing I don't like, and it's the combination of monster spamming in the hall of champions and the fact that the champions are too scattered. Fix that, and this dungeon could be a winner.
But how to fix that ?
Add more champions to make them less scattered ? (perfectly possible)
Make the place less dangerous ? (that would be betraying its spirit, though)

Feel free to make me any suggestion of what (precisely) to change ; you might have some ideas I could not think of.

If some areas are just too hard, perhaps some hints in the readme (or with ingame scrolls) can help. You can suggest them !

Also, if anyone here can think about good puzzles (which either need lots of thinking or are dangerous, or both), then new ideas are welcome.
meynaf is offline  
 
Page generated in 0.04280 seconds with 11 queries