Originally Posted by marco pedrana
i think that the real success of the second episode, design wise, is to cut much of the distraction from the scene and focus on the foreground, yet leaving a very suggestive feeling coming from the background.
but the first one was pictorially gorgeous nevertheless: i start often SotB 1 just to see the meadow and forest.
where the graphic was usually lacking (imho) is in the interiors: the only game that makes them interesting to me is the third, which has great animations too (for instance the exploding flowers in the forest level, the beast tribe...) but is lacking in mood big time in respect to the other 2 games: it feels tired.
Good points there. I think for beast 3 they should have made a better hat. Its interesting how the intro is not 2d painted art and scanned (like beast 2) but is pixelled.
Here is a mockup more like the pictorially georgeous route but showing two alternatives - fading to lighter or fading to darker. Which do you guys prefer?
edit: maybe should say that this is taken from beast 2 title screen.