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Old 15 January 2009, 22:44   #93
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Join Date: Jun 2008
Location: Netherlands
Posts: 118
Yeah looks exactly like the level data from the .CAS CD32 files, endian swapped. There's a few bytes too many dumped at the start (skip until the first 0x04L). But, about 300 bytes bigger too, so I'm going to try and read it, see whats different. I'm still wondering whats inside the *1chaos.dat file in the PC version then.

Edit: Looks the same, except that tile pickups are placed on the map itself too, and there's a additional tile flags placed at the origin of some covers, animblocks and pickups. There's also an animblock at coordinate 0,0. Might be an off by 1 error though.

Last edited by Exl; 15 January 2009 at 23:11.
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