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Old 10 January 2009, 00:45   #75
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Join Date: Jun 2008
Location: Netherlands
Posts: 117
Originally Posted by Qube View Post
But I think JOTD is right in that the file contains multiple sections or data blocks for different things..
That's as far as I got, there's 19 offsets + "ENDS" at the very start of it. Can't make heads or tails of the block contents yet though.

One way to work out the use of this file may be to snoop in a save state for the location of the decrunched levsdat.bin data, then put a debug watch in there or something and see what triggers it while playing the game...
With WinUAE's debugger that's reasonably easy (for me!). Good idea.
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