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Old 10 January 2009, 00:29   #74
Qube
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Join Date: Aug 2006
Location: England
Posts: 206
The levsdat.bin file seems a mystery indeed. I've just decrunched the demo's levsdat.bin and had a snoop. Seems in some areas there is a lot of repeated data, similar to in a tilemap, so perhaps some sort of array/list etc, indeed data to do with the level map, which would fit with the filename. But I think JOTD is right in that the file contains multiple sections or data blocks for different things.. One way to work out the use of this file may be to snoop in a save state for the location of the decrunched levsdat.bin data, then put a debug watch in there or something and see what triggers it while playing the game.. may work or may confuse things even more!

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