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Old 04 January 2009, 20:21   #49
Qube
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Join Date: Aug 2006
Location: England
Posts: 200
Boo Boo, it's probably very likely that you can tinker with the map data in CE or Gods, probably crash the game also lol, always worth a bash eh.

Thanks for the file Jotd, it seems to be interleaved or something is going on, I can see the collision/object/trigger map again, starts at 0x2000 as in the full version, but seems to have loads of extra spacing in it, very odd.

Again the demo tilemap (CUT) file has that 44 byte header which has to be removed to see things more clearly.

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