I couldn't run it sadly (won't find javaw, despite having installed JRE6 and adding it's bin directory to the system PATH variable). I don't know if you've seen my post in the "Some disassmebled games" topic, but I posted a textfile there with the things I've figured out about Chaos Engine's level format so far. In addition to what you've described, I've figured out how the music transitions are stored, how the disappearing and appearing of parts in the level works, and how triggers and objects are stored.
That said a lot of the data in those tables remains a mystery to me. I eventually just got stuck and gave up on an editor\remake. I hope you will have more luck though! I've attached what I found out.