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Old 24 November 2008, 18:57   #29
Maj. Voodoo

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Join Date: Jan 2005
Location: Vega Sector
Age: 44
Posts: 2,243
Originally Posted by Galahad/FLT View Post
I think it was mentioned because when a game was written specifically to take advantage of the Amiga, it didn't translate technically as well to other machines.
Thanks for explanation.

Here is wiki explanation for bad MD/Genesis port:

The Sega Genesis port is considered by some to be one of the hardest video games ever made [2]. This is due to a sloppy conversion; the original had a 50Hz refresh rate, but all Sega Genesis games had to have a 60Hz refresh rate due to being made for NTSC televisions. Accordingly, the conversion team increased the refresh rate to 60Hz, but did not change the amount of time each frame remained on screen, making it run 16.7% faster than the original. Many gamers struggled to complete it after its release, but due to the incredibly high difficulty level with no continues available, very few achieved this goal until Sega revealed the invincibility cheat in January 1992. As if to make up for this, the Japanese Mega Drive version not only ran at the correct speed but had enhanced in-game graphics as well as a toned down difficulty setting, but the game still lacked continues.
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