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Old 07 October 2008, 08:54   #99
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Originally Posted by chiark View Post
I think the point is that the pixels themselves aren't square - those 200 lines fill a 4:3 TV set... Or at least that's my understanding, which could be utterly wrong.

So quoting pixel metrics for non-square pixels is irrelevant in this case. (I think that's the point that was being made, but as said I could be wrong!)
This applies for example to SuperNES-games which have a resolution of 256x224 and get stretched to 4:3.

It's not the case for Amiga 320x200-games: that's why they have black bars on 4:3 or 5:4-screens like here:

On a 16:10-screen this fits perfectly without any bars:

If you'd stretch this to have fullscreen on a 4:3-display it'd look like this:

Or even worse stretched on a 5:4-screen:

That's not how the games are supposed to look. Because of that we have black bars on standard displays for these games. But they are perfectly suited for widescreens.

And that's why these 320x200-games are almost fullscreen (zoomed) on the PSP's ~16:9-screen and the Pandora's 15:9-screen (5:3).

P.S. 320x256 is exactly 5:4 - so for these games a 1280x1024-screen is perfect while for 320x200-games a 16:10-widescreen is best (1280x800, 1440x900, etc.).

Last edited by john4p; 07 October 2008 at 09:10.
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