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Old 19 September 2008, 16:55   #10
Amiga Games Database
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Join Date: Jun 2006
Location: South West England
Posts: 534
Originally Posted by girv View Post
It should be as flexible as the PC version, I'd think. The "mods" use a language called QuakeC that is interpreted by the Quake game engine itself. If the engine has been fully ported to the Amiga, then you should have no problem. I think.

Well, no - I think I'd be steered by what you said about the speed issues and use a (stinking) pc for the job - but attempt to keep things limited to the point where an Amiga could achieve a reasonable (relatively speaking!!!) framerate.

But this QuakeC thing, is it something a non-programmer like me could make some progress with, without having to "go to college"?
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