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Old 19 September 2008, 16:52   #9
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Originally Posted by girv View Post
It should be as flexible as the PC version, I'd think. The "mods" use a language called QuakeC that is interpreted by the Quake game engine itself. If the engine has been fully ported to the Amiga, then you should have no problem. I think.
Since most of the ingame AI and interaction logic is coded in QuakeC (you see that when unpacking the .PAK files) there should be no difference to the PC version. You should know that executing QuakeC code consumes some precious CPU cycles Don't make your code too complex or it slows to a crawl
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